by Shane Koven
Lill is an orphan living in an Orphanage in the Forest! One day Mrs Fye, the Mistress of the Orphanage, calls her, to tell her that her Birthday Present was taken by a cat and she has to find it! Lill starts to search the cat – and eventually gets involved into something bigger…!
Solve the riddle of the missing birthday present… And join Lill on her journey to another realm! Will she find fortune – or misery?
The first time when I saw A Lill’ girls Tale by Aura, I was amazed by how beautiful the levels are. And her game has to offer even more. A nice story, and some real game puzzles. You definitely need to check out her game. But first, an interview…
Can you tell us a bit about yourself? How old you are, where you live, how you spend your days, etc?
I am 24 years old. I’m living in Germany and I love to paint, write, sing also. So currently my art is what I’m living of…
Following the first interview with Cynic-P, Project Glaive was also nice enough to answer some questions. The game Baby Quest: Adventures gives a new perspective on playing as a “hero” (you should definitely check it out!). Next to making games on my RPG Playground platform, he also makes games using other tools, and documents it on the Project Glaive blog.
Finally I have the release that everyone is waiting for: characters that walk! And not only NPC’s. You can let your hero or even monsters walk to a certain location.
This functionality opens a lot of cool possibilities, such as letting a guard block an entrance, and moving him out of the way once you have a certain item or password.
Screenplays can also become more dynamic by letting characters move to certain locations.
So how do you use it? Like this:
Actor1 walks to 5,-2
Which means: Let Actor1 walk 5 tiles to the right and 2 tiles to the top.
The first number is left and right. If it is negative, you walk to the left, if positive, you walk to the right. If you don’t want to walk left or right (only down for example), it must be 0.
The second number is up or down. If it is negative, you walk up, if positive, you walk down.
To give you some examples
Just experiment with it a bit and you will get the hang of it! :).
In the future I will make this way easier (just selecting the position you want to go to with the mouse). But for now this is it.
Wow, it took more than a year to finish this release. But don’t worry, it’s finally here! And I promise that the next release will be finished faster.
So why did it take so long? Well, I completely rewrote the movement of the characters. They can now walk with pixel precision, instead of being bounded to walking on the middle of a tile. I also improved the camera movement so it’s way smoother now.
I used the Box2D physics library for this. Which also enables some other cool stuff for the future. For example when you would hit an enemy, it can be swiped back and push other enemies aside.
Well, pixel precision movement, and 2D physics, open a lot of possibilities for the future. The most important one is probably making cool, modern action combat. Like in the game CrossCode shown below:
Because it had to be in place to support other functionality, such as letting NPC’s walk to another location. This last feature has been requested by a lot of you. But before I implemented that, I fist needed to put this pixel precision movement into place.
The features you have been requesting so many times: new actions!!!
So head over to http://rpgplayground.com and check it out!