Can your system run the future version of RPG Playground?

As you might know, RPG Playground is currently using Adobe Flash in your web browser. But unfortunately, yesterday Adobe announced that they will discontinue Flash in 2020. This means I have to port RPG Playground to another platform.

Don’t panic, I saw this coming a long time ago. I knew that at a certain point I had to port RPG Playground to something else. Due to how I implemented it, it will not take a super amount of work, and I will do it while implementing combat.

It might also have the nice benefit that you will be able to play RPG Playground games on your mobile phone and tablet! ūüôā

But just to make sure, can everyone check if you can play Adventureroads on your computer? I will use that same HTML5 technology with the same libraries. But I want to make sure that your system can run it. And if possible, also check your mobile phone or tablet. If it works, this will mean you will be able to play RPG Playground on those devices too.

Let me know in the comments or through social media if this game works or not. Thanks!

Interview with Aura

A painting by Aura

The first time when I saw A Lill’ girls Tale by Aura, I was amazed by how beautiful the levels are. And her¬†game has to offer even more. A nice story, and some real game puzzles. You definitely need to check out her game. But first, an interview…

Can you tell us a bit about yourself? How old you are, where you live, how you spend your days, etc?

I am 24 years old. I’m living in Germany and I love to paint, write, sing also. So currently my art is what I’m living of…

Read more…

Interview with Project Glaive

Following the first interview with¬†Cynic-P, Project Glaive was also nice enough¬†to answer some questions. The¬†game Baby Quest: Adventures gives a new perspective on playing as a “hero” (you should definitely check it out!). Next to making games on my RPG Playground platform, he also makes games using other tools, and documents it on the¬†Project Glaive blog.

Read more…

Release 0.21: Let characters walk

Finally I have the release that everyone is waiting for: characters that walk! And not only NPC’s. You can let your hero or even monsters walk to a certain location.

This functionality opens a lot of cool possibilities, such as letting a guard block an entrance, and moving him out of the way once you have a certain item or password.

Screenplays can also become more dynamic by letting characters move to certain locations.

So how do you use it? Like this:

Actor1 walks to 5,-2

Which means: Let Actor1 walk 5 tiles to the right and 2 tiles to the top.

The first number is left and right. If it is negative, you walk to the left, if positive, you walk to the right. If you don’t want to walk left or right (only down for example), it must be 0.

The second number is up or down. If it is negative, you walk up, if positive, you walk down.

To give you some examples

  • Walk 2 tiles left: Actor1 walks to -2,0
  • Walk 3 tiles up: Actor1 walks to 0,-3
  • Walk 1 tile right, and 3 tiles up: Actor1 walks to 1,-3

Just experiment with it a bit and you will get the hang of it! :).

In the future I will make this way easier (just selecting the position you want to go to with the mouse). But for now this is it.

Release 0.20: Pixel movement

Wow, it took¬†more than a year to finish this release. But¬†don’t worry, it’s finally here! And I promise that the next release will be finished faster.

So why did it take so long? Well, I completely rewrote the movement of the characters. They¬†can now walk with pixel precision, instead of being bounded to walking on the middle of a tile. I also improved the camera movement so it’s way smoother now.

I used the Box2D physics library for this. Which also enables some other cool stuff for the future. For example when you would hit an enemy, it can be swiped back and push other enemies aside.

Why do we need this?

Well, pixel precision movement, and 2D physics, open a lot of possibilities for the future. The most important one is probably making cool, modern action combat. Like in the game CrossCode shown below:


Why do we need it now?

Because it had to be in place to support other functionality, such as letting NPC’s walk to another location. This last feature has been requested by a lot of you. But before I implemented that, I fist needed to put this pixel precision movement into place.

So what is next?

The features you have been requesting so many times: new actions!!!

  1. Make NPC’s walk to a certain spot
  2. Make NPC’s disappear
  3. Lock doors
  4. Let the player choose a response

So head over to and check it out!