Release 0.35: More screenplay actions

The new version of RPG Playground is online. A bunch of new screenplay actions were added, giving your games way more options. But remark that these new actions are for advanced users only. Therefore they are not added to the “add action” wizard yet. So first make sure you understand the basics of screenplays before using these new actions. A full reference can be found here.

Player can choose options

You can let the player pick out of a list of answers, and change the game accordingly.

thief gives choices for "So give me that ring, or die!"
in case "Sure"
    hero says "Here is the ring."
    hero loses token "ring"
in case "Never!"
    thief says "Then I'll fight you for it!"
in case "Isn't there something else you want?"
    thief says "Maybe a hug? A thief's life is pretty rough you know."
    hero says "Of course... *gives hug to thief*"
    thief says "Thank you, I really needed that. And HA, I stole your ring!"
    hero loses token "ring"
    hero says "Wait what???"

Give the hero a sword

You can enable or disable certain actor components. This can be handy to give or take away the hero sword, or whatever component you want to influence.

if hero swing weapon ability is active
    mom says "I hope that sword comes handy"
else
    mom says "It's time you learned how to fight. Here is your fathers sword, make sure you don't lose it"
    hero swing weapon ability becomes active
    hero health becomes active
    hero says "Thanks mom!"

Hide or show actors

By disabling actors, you can hide them from the game. Some users had a workaround for this by redrawing a whole level, but that is fortunately not necessary anymore.

gandalf says "I have a spell that can help us get rid of these foul creatures.  GUL EST KURU!"
enemy1 becomes inactive
enemy2 becomes inactive

Manipulate health & other properties

You can manipulate health values, and max health values. This way you could upgrade your hero’s max health when he gets a certain item.

merchant says "A fine choice young girl, this leather vest will protect you from evil creatures"
hero health max increases with 10
hero says "*you drink the potion, but suddenly your head starts spinning*"
hero health value decreases with 5
witch says "Haha, you are so naive"

Show quest or goal info text

At the top right of the screen, you can set any text you want.

interface info text becomes "Talk to the mayor"

Store any number, such as gold or karma

The hero can store any number you want, and you can test on this number. Handy for storing things such as gold, karma, or any other number you can think of.

if hero number of "gold" >= 5
    merchant says "Of course you can buy this!"
    hero number of "gold" decreases with 5
    merchant says "Here you go."
else
    merchant says "Sorry, but this item costs 5 gold pieces. Come back when you have the money"

Turn based combat?

Now that we have player choices and health manipulation, I wonder if anyone is able to make some basic turn-based combat out of this :).

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Compose your own action game with RPG Playground

In the latest update of RPG Playground, you can include action combat in your game.

Your main hero can wield a sword and fight monsters. Even the toddler knows how to handle this sharp piece of steel. Nobody is “too young” to save the world!

Look at the animation below how easy it is to set up fighting. Drop a few enemies in your world, and your game is ready to go.

 

Read more…

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Share some thoughts with you

Hi gals and guys,

I want to share something with you. I’ve been working on RPG Playground for quite some time now, but I finally feel that the puzzle pieces are starting to fall into place. Unfortunately those pieces are mostly behind the scenes now, and you will only see the benefits of it later.

But I can tell you this: I’m now more sure than ever that I found a super easy way for anyone to make complex games. It’s way better than anything else out there.

This year, most of the new features will be rolled out, and you will get the idea of what I’m talking about. I updated the roadmap accordingly. But like I said, it’s really hard to go into detail and explain what’s coming, I would much rather show you.

That was all I have to say. So I hope you stay with me to experience all the cool features that are coming this year!

Kind regards,

Koen.

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