Alternative ways to initiate conversation?

Make Forums Get help Alternative ways to initiate conversation?

This topic contains 1 reply, has 2 voices, and was last updated by  deWiTTERS 1 week, 1 day ago. This post has been viewed 59 times

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  • #3973

    SjoboWiki
    Participant

    Screenplays are always activated once you touch an NPC by default. Can you change it so that you start talking to them in other ways, so that you don’t accidentally initiate conversation whenever you touch them?

    #3974

    deWiTTERS
    Keymaster

    Good point! I already thought about that, but it’s not implemented yet.

    How I want to solve this is that you will have 2 triggers of screenplays:

    1. On touch (what we have now)
    2. On activate

    The second one would trigger when you use a certain key (maybe same one as combat)

    I also thought of maybe showing a little text balloon above that character, displaying the key that you can use. So you know you can talk to them.

    Would that work for you?

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