Pretty neat game, Azorez! It kinda throws you in the middle of a story, but once you’re playing it works out alright. A nice classic RPG feel with a few hints at kingdom intrigue, well done!
By the way, I can hear music on just about every map of the game, not sure why you can’t. Are you using Safari, by any chance? If so, try using Google Chrome, and see if the music works there. (Edit: oh, and the music only starts playing for me after I click inside the game once, could that be the issue?)
A few points about the game:
After you get the first sword, if you talk to Baylor again, the whole story of getting the sword repeats. Same thing with the chest containing the sword; touch it again, and you “get” the sword again
It seems illogical for Azorez to send the guards away and rescue the princess alone if they lost the princess to bandits earlier while they were together. The risk of recapture seems very high this way
There are some typos and grammar issues, if you fix those the game will look and feel a bit more professional to people with an eye for that 🙂
Thanks DOTDOTDOT for your feedback, its really appreciated.
Great tip about the music, i opened it up on PC and laptop and worked fine – apart from the click thing! But at least i know its the MAC now doing that with safari.
Point taken on the sending Kadon away, and also making Baylor say something different and the chest being made inactive. I havent made the changes yet, but will do if i get a chance to spend some more time on this project.
Im currently having a go on unreal engine 4, so being pulled several places at the moment. But will try and correct the issues. Thanks for playing 🙂