Different Moving System

Make Forums Give feedback Different Moving System

This topic contains 3 replies, has 2 voices, and was last updated by  koonsolo 1 month, 1 week ago.

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  • #1142

    SirPurple04
    Participant

    I have quite a few events in the game i am making where npc’s and the hero move, but they are buggy and often do not work, i believe if, instead of our current “telling them how far to move from their current location” system, we used a system of map coordinates, like each tile has a coordinate ID, the middle would, of course, be 0,0, and continue on as a grid from that, that my events would work…

    Would this be possible?

    • This topic was modified 1 month, 2 weeks ago by  SirPurple04. Reason: forgot part of the explanation (i'm tired)
    • This topic was modified 1 month, 2 weeks ago by  SirPurple04.
    #1145

    SirPurple04
    Participant

    yes! I totally agree with this!

    #1146

    SirPurple04
    Participant

    oh, that was me, I NEED SLEEP

    #1156

    koonsolo
    Keymaster

    I also agree! 🙂

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