1.: Delete/erase events
I thought that the option to delete/erase events would be very useful!
Like when you talked to somebody and he/she joins your party, but is still standing around somewhere… That just wouldn’t make sense!
2.: Shop and item system
This is self-explanatory. You need items to heal/recover mana ect. and different weapons/armory for different levels.
And a shop system to buy what you need atm.
3.: Quest system
This could actually make it easier to find out where you have to go in larger games!
It should show your current task and the completion of that task…
Search for a way to get out of the dungeon!
Switches 0/4 activated
Okay that was all… But maybe someone else has another idea – feel free to post!
This topic was modified 2 weeks, 5 days ago by Aura.
Sorry for my late reply, but I was thinking about that Quest system.
I deliberately postpone the quest/items/equipment/XP dialog that RPG’s have, so I can focus more on the action adventure aspect. And at first glance the quest thing is part of that dialog (so postponed).
But I might have found a quicker way to implement a simple system for that. What I can do is show the quest on the top right of the game window. And with screenplays you could set this quest text.