Pre-Alpha "Hero of the Nomads"

Make Forums Show your game Pre-Alpha "Hero of the Nomads"

This topic contains 1 reply, has 1 voice, and was last updated by  DragonFangs 1 month, 1 week ago. This post has been viewed 110 times

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  • #4648

    DragonFangs
    Participant

    Current Version: Pre-Alpha V1.2

    V1.0 Release (Pre-Alpha)

    • First release of the game!

    V1.1 Release (Pre-Alpha)

    • Minor changes to some dialogue.
    • Minor changes to some land.
    • Nature Guardian no longer has repeated dialogue when trying to leave.
    • Priest now has more dialogue after talking to the Nature Guardian.
    • After talking to the Nature Guardian and the Priest (2nd time), you get a notification while trying to walk away from the priest, saying how you completed the story (so far), and now it’s more free-roam than anything.
    • Entrance to Cavetown created-Music will be added soon.
    • Some weird stuff when you lie to the General (Soldier Tent) will happen, possibly will remove for later releases?

    V1.2 Release (Pre-Alpha)

    • Conjoined areas of cavetown, letting you travel between the three scenes
    • Map has been created for the whole world! You can see it in the RPG Playground Discord! 😀

    V1.3 Release (Pre-Alpha)

    • Barvon (the biggest city in the kingdom of Apoi) is currently being created! More characters, as well as some normal monsters appearing! (Wasps)
    • Minor dialogue change
    • Minor scenario changes

    V1.4 Release (Pre-Alpha)

    • Barvon Entrance and Barvon Created
    • Minor "Side Quest" mission in Barvon you can find.
    • Added a church in Barvon (Will connect soon once church npcs are properly finished.
    • More characters and Story Progression (?)

    Feedback/ideas are appreciated. 

    Future Updates

    • More scenes & Characters
    • Lying affects the endings of the game?
    • 4 endings (maybe secret ones if reception for the game is alright)
    • Monsters start to appear
    #4651

    DragonFangs
    Participant

    6/5/19 Update

    • Minor changes to some dialogue.
    • Minor changes to some land.
    • Nature Guardian no longer has repeated dialogue when trying to leave.
    • I have a sense of self-esteem + haven’t eaten yet.
    • Priest now has more dialogue after talking to the Nature Guardian.
    • After talking to the Nature Guardian and the Priest (2nd time), you get a notification while trying to walk away from the priest, saying how you completed the story (so far), and now it’s more free-roam than anything.
    • I work on this while listening to Take On Me on loop.
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