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This topic contains 2 replies, has 2 voices, and was last updated by  Chris 1 year, 11 months ago. This post has been viewed 50 times

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  • #455

    Chris
    Participant

    YES! You’re programming again! My life is complete!

    Would you mind letting us in on what you are doing now, have finished, and what is being implemented in the near(est) future?


    And would you mind explaining what pixel precision is?

    Thanks,
    Chris

    #456

    koonsolo
    Keymaster

    Hey Chris,

    I’m also checking this forum again and responding! ;).

    Currently when the hero walks, he’s restricted to tiles. Pixel precision means that the hero is not restricted to tiles anymore, and can walk anywhere he wants, and also diagonally. Most Action RPG games have this feature. See https://twitter.com/koonsolo/status/625233688188571648 to get an idea.

    So I’m currently finishing that feature, and after that I’m going to do a pretty technical thing that you won’t notice. But it will allow me to find and fix bugs way faster than now. So that also means I will be able to free up more time to work on features :D.

    #457

    Chris
    Participant

    Ahh! I see! So, this means it will look smoother, right? That’s great! (Sometimes, it is frustrating to have to turn/walk in right angles)

    Keep up the good work!

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