The Fall of Mau: Ruins

Home Forums Show your game The Fall of Mau: Ruins

This topic contains 2 replies, has 2 voices, and was last updated by  Keegan 6 months ago.

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #721

    Keegan
    Participant

    My WIP game is called Ruins! Sorry if there’s not much but I kinda stopped after encountering a disappearing door problem (I don’t say bug because it might just be me being stupid.) where it acts like the door is still there when I try to name another door after it. Anyways, you can play it at http://rpgplayground.com/the-game/?prj=57e6dce6694ea40300e76562 and hope you enjoy! Story: The Kingdom of Mau (Mau is a placeholder while I still come up with a name) is a kingdom that has stood for hundreds of years. A long time ago, The Kingdom of Mau was attacked by mysterious people appearing from no where! The main castle was destroyed but we were able to fight back and build a new castle! But people feel a great darkness surrounding the old castle, now known as the ruins. Recently, the old king has mysteriously died and a new king has come out from nowhere to take his place. There are now rumors of the government now being corrupt, and a cult randomly appearing in the ruins. Tom, a teen boy, woke up to find his house burnt down. He only finds a note on the ground, “Run! Start your journey!” You control Tom, who isn’t really sure what his ‘journey’ is!

    • This topic was modified 6 months ago by  Keegan.
    #724

    Cynic-P
    Participant

    Hey! I really like the concept you have going here. With a few adjustments, it should turn out to be a really good game!

    Recommendations:
    1. Try to shrink the map a little. It’s very confusing when you have heaps of open space with nothing around. Try adding trees/house/some kind of noise so it doesn’t feel empty.
    2. You kind of drop the player in the middle of nowhere. Try to move him up a little to give clear direction.
    3. Try to tighten up around the guards. I was able to go around them through the trees (I didn’t see the other path until afterwards, so I’d also make it a point to maybe have your character says “(Hm… Maybe there’s another way in…)” or something to that effect that lets the player know they’re supposed to find another way in).

    Otherwise, the dialogue is nice, and the style is pretty good, too. Fill in the empty space and you’ve got a nice aesthetic going.

    • This reply was modified 6 months ago by  Cynic-P.
    #727

    Keegan
    Participant

    Thanks for the recommendations! I was also able to walk through the trees when I was making that area so I added a lot but I was worried some parts needed more trees. I am planning to add more in the area and this was just what I put together in a small amount of time.

Viewing 3 posts - 1 through 3 (of 3 total)

You must be logged in to reply to this topic.