EBMCGames

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Viewing 15 posts - 1 through 15 (of 46 total)
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  • in reply to: The Challenge of a History #4636

    EBMCGames
    Participant

    Extension to June 9!

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    in reply to: The Challenge of a History #4549

    EBMCGames
    Participant

    Oh! What challenge is active? I’m just asking so I know.

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    in reply to: Visit to Giantcity DEMO #4543

    EBMCGames
    Participant

    Updated Roadmap:

    May 31, 2019:

    • Minigame finished up

    July 14, 2019:

    • Small side quests finished

    August 31, 2019:

    • Very important side quest finished

    Halloween 2019:

    • Larger side quests finished

    Christmas 2019:

    • Bonus content!

    April 1, 2020:

    • Beta Access

    April 7, 2020:

    • Trailer

    April 14 and 21, 2020:

    • Release Dates(Full and Premium)
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    EBMCGames
    Participant

    Of course, if we include this, we should also include a screenplay action that shows your stats.

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    in reply to: Critical Bug Report #4355

    EBMCGames
    Participant

    Never mind, it was lag.

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    in reply to: Keeping tokens when saving/loading #4344

    EBMCGames
    Participant

    Okay! Thanks!

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    in reply to: Honeydew #4310

    EBMCGames
    Participant

    Hilarious pseudo-ending. “Oh God oh ____ no.”

    Was disappointed by the lack of a suicidal quest given by a well. (I’ve played way too much Fallen London.)

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    in reply to: Keeping tokens when saving/loading #4303

    EBMCGames
    Participant

    Hi! I have another question about saving: would it be likely that you would have to have an account in RPG Playground to use the save functionality, or could it be utilized by those without? This same game is mostly being made for people who don’t use the engine to make games-at least, not to my knowledge-and, as stated before, are expecting some kind of saving.

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    in reply to: Keeping tokens when saving/loading #4284

    EBMCGames
    Participant

    Do you have a ballpark estimate for when this functionality will be added?

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    in reply to: A reason to say goodbye #4271

    EBMCGames
    Participant

    I found the secret room to be a bit creepy on my first time, though that was because I triggered all of the dialogue. Also, I didn’t know the hero could become inactive through a screenplay.

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    in reply to: "The Legend of the 3 Orbs" – Made by Aura #4267

    EBMCGames
    Participant

    There was an exploit in-game where you could get to the castle with having passed only the trial of strength, thus skipping half of the game’s content. That is what I refer to.

    I see that the ability to do that has been removed.

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    in reply to: "The Legend of the 3 Orbs" – Made by Aura #4263

    EBMCGames
    Participant

    Ah! I see the strength trial exploit got removed!

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    in reply to: Keeping tokens when saving/loading #4249

    EBMCGames
    Participant

    Two games I’m making have a bunch of tokens and variables. I’ve already told people about having the ability to save within one of said games, and I REALLY don’t want to work on a password save system. I will if I have to, but that pulls me away from making content and overall discourages me from continuing on said project. Said game is being released in April, so perhaps an actual save system could be added before then? You said you were getting rid of the Play page to make room for something within the engine, so adding one spot in the menu for loading saved games shouldn’t be a huge issue. Hopefully. I know almost no code, and what I do know is either Python or how to start/end tags in HTML, so I don’t know how this would go.

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    in reply to: Could we have a Play page update? #4248

    EBMCGames
    Participant

    So the Play page is being removed tomorrow. Okay, okay.

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    in reply to: The Challenge of Alternate Timelines(not started) #4095

    EBMCGames
    Participant

    Okay. The reason why it’s end date is October 8 is because that is the day the movie Primer came out, and it involves time travel.

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Viewing 15 posts - 1 through 15 (of 46 total)
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