Release 0.31: New technology and moving monsters/animals

The previous few months I have been porting RPG Playground from Flash to HTML5. It was necessary for 2 things:

  1. The Flash technology is going extinct
  2. Walking monsters were too slow in Flash, and I didn’t want to optimize a technology that I was going to replace anyway

So, the good news is that everything seems to be running OK, and I didn’t even have to optimize the moving monsters :). But to be honest, I’m not 100% sure that everything will still work as expected. So if you see any weird stuff, let me know!

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Different = Separated

Different = Separated

by BazookaGuy

[dcf field=”rpgplayground_swf”]

Not one of my regular games, I’ve kept this in for too long now though and I just needed to let people know. If you don’t like it, that’s fine. Please comment though and give me feedback and what you want to see added in my next game which, at this rate, will be ‘Runaway Bride’. Alright, thanks!