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Reply To: Door-events reset… :/

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Alright, I thought about it a bit more, and this is what I’m going to do:

I will add a “teleport” screenplay action on the hero, so you can teleport the hero to another location (in another level possibly).

This will open up a whole bunch of functionality, including what you try to achieve (turn a well into a portal).

So practically you will need to drop the door, and just keep the invisible actor. Then extend its screenplay with the “hero teleports to level … at position …”.