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September 2, 2020 at 1:44 pm
#26376
AkumaTensei
Participant
For example gaining experience and/or currency by killing monsters, or monsters becoming active if the hero kills a monster, or having difficulty levels(which would effect monsters’ stats), etc. Also, concerning the variables part, they’re not too necessary, but they might prove to be useful for some controllers and conditions, or for assigning variable values to i.e. stats.