Welcome Forums Requests Walk-Command is Too Imprecisely For Cut Scenes Reply To: Walk-Command is Too Imprecisely For Cut Scenes

#32175
Marby
Moderator

I fortunately was wrong and found a workaround in order to make cut-scenes more reliable:
Instead of merely using to “hero walks to”-command, I first let the hero walk to a specific tile with the “hero walks towards”-command. With this, I sucessfully prevented my cut-scenes from being unpredictable.