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December 2, 2018 at 4:37 pm
#3974
deWiTTERS
Keymaster
Good point! I already thought about that, but it’s not implemented yet.
How I want to solve this is that you will have 2 triggers of screenplays:
- On touch (what we have now)
- On activate
The second one would trigger when you use a certain key (maybe same one as combat)
I also thought of maybe showing a little text balloon above that character, displaying the key that you can use. So you know you can talk to them.
Would that work for you?