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#3974
deWiTTERS
Keymaster

Good point! I already thought about that, but it’s not implemented yet.

How I want to solve this is that you will have 2 triggers of screenplays:

  1. On touch (what we have now)
  2. On activate

The second one would trigger when you use a certain key (maybe same one as combat)

I also thought of maybe showing a little text balloon above that character, displaying the key that you can use. So you know you can talk to them.

Would that work for you?

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