Good point! I already thought about that, but it’s not implemented yet.
How I want to solve this is that you will have 2 triggers of screenplays:
- On touch (what we have now)
- On activate
The second one would trigger when you use a certain key (maybe same one as combat)
I also thought of maybe showing a little text balloon above that character, displaying the key that you can use. So you know you can talk to them.
Would that work for you?