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#41183
slay
Participant

So I got this from @marby (he wrote this amazing tutorial), and I’ve used it in my games and it totally works! It’s using a number variable instead of a token variable, which is genius. Here’s the example he sent me:

if hero number of “Spoken with OldBill” = 0
OldBill says “Do you see the dog over here? His name is Junior.”
if hero number of “Spoken with OldBill” = 1
OldBill says “If you ask me, Junior is behaving strange lately.”
if hero number of “Spoken with OldBill” = 2
OldBill says “He’s calm all the time… almost majestic.”
OldBill says “He didn’t used to be like that.”
if hero number of “Spoken with OldBill” = 3
OldBill says “Just take a look in his eyes. Don’t they look strangely knowing?”
if hero number of “Spoken with OldBill” = 4
OldBill says “People already think I’m crazy. Do you also think so?”
if hero number of “Spoken with OldBill” = 5
OldBill says “You simply have no respect for age anymore.”
if hero number of “Spoken with OldBill” < 5
hero number of “Spoken with OldBill” increases with 1

So what happens is the first time you talk, you only get the first message: “Do you see the dog over here? His name is Junior.”

The second time, you only get the second message: “If you ask me, Junior is behaving strange lately.”

And this goes on, one at a time. When it gets to the last message, it simply repeats that last line. Your character remains interesting and active! Hope this helps 🙂

//Sidenote: You have to format the screenplay correctly though. Make sure to indent 4 spaces on the ‘says’ lines in order to get it to work!//