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#51615
Anonymous
Inactive

Here’s a little example of a token situation.

The actor wants a piece of chicken from the hero.

These “invisible” objects are what you can use to give or remove tokens from the hero.

I recommend the one with the book icon because the player can just bump into an object to get a certain token rather than the invisible button (the second object on the snip), because the player will just earn a token when they haven’t tried to actually interact with a particular level block (such as a cabinet.)