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Btw. also the RPG Makers are using IDs for their variables. Internally there are just two huge arrays – one supporting integer values and the other supporting boolean values. The “variables” actually are merely elements of one of the two arrays. If you would implement this also for RPG Playground as an array a nice side effect would be, that we could program accesses like initializations or checks by just using a for-loop.
All the other objects (e. g. actors) also should be part of arrays to make things easier.