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The RPG Makers solve this by letting us change the tile maps’ passability directly. I don’t know, if deWiTTERS plan to implement passability similar.
Such a invisible tile for resolving collisions could be also a solution and will solve this issue here. There could be a separate layer which let us only set tiles for overriding default designer behavior on it. That way we can view that kind of tiles only if we need them.