Hey! I really like the concept you have going here. With a few adjustments, it should turn out to be a really good game!
1. Try to shrink the map a little. It’s very confusing when you have heaps of open space with nothing around. Try adding trees/house/some kind of noise so it doesn’t feel empty.
2. You kind of drop the player in the middle of nowhere. Try to move him up a little to give clear direction.
3. Try to tighten up around the guards. I was able to go around them through the trees (I didn’t see the other path until afterwards, so I’d also make it a point to maybe have your character says “(Hm… Maybe there’s another way in…)” or something to that effect that lets the player know they’re supposed to find another way in).
Otherwise, the dialogue is nice, and the style is pretty good, too. Fill in the empty space and you’ve got a nice aesthetic going.
- This reply was modified 4 years, 2 months ago by Cynic-P.