Along with the future inventory system being implemented with different weapons and such, there should also be a leveling system to make your character(s) stronger, giving a classic rpg vibe.
That’s a really good idea! Currently, you can increase your hero’s maximum health, speed, and weapon damage – you can put these in to increase when they kill a monster, or when they complete a quest/reach a certain checkpoint. Expanding these systems more is a great suggestion, but hopefully the current features are a good start!
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