He deWitters! I was wondering if you could add probability. It would be useful in ways from turn based combat to fishing. Here’s my idea, you could set up the command like you did with the “gives choices for”, only that a computer randomly chooses an option.
in case “a”
monster0021 health value decreases by 20
in case “b”
monster0021 health value decreases by 20
in case “c”
monster0021 health value decreases by 20
in case “d”
invisible_actor1 says “you missed”
Thanks
Omesta