Welcome Forums Requests Save Points

Viewing 7 posts - 1 through 7 (of 7 total)
  • Author
    Posts
  • #51568
    DIVISION
    Participant

    My game is going to be at least of 5-6 hours of gameplay and doing it all in one sitting is impossible if you don’t have the time. The ability to SAVE in different parts of the game would be incredibly helpful!

    #51570
    westdom
    Participant

    You know, you can do a password system.

    #51607
    Deluxe
    Participant

    I just make different slots, so if the player saves at slot C and quits. They can come back to the game later and select slot C to pick off from where they left off.

    Hopefully that helps get the gears turning.

    #51613
    DIVISION
    Participant

    Thanks for the advice!

    #51740
    GBuilder studio
    Participant

    I don’t understand what you mean about slots? How dose that save where you left off?

    #51747
    Fedorakid10
    Participant

    Save slots are like this:
    SLOT 1 – NAME – 67.2 PERCENT DONE <—
    SLOT 2 – NAME – 17.5 PERCENT DONE
    NEW SLOT – NEW GAME?
    The arrow is what you choose. It’s when multiple players want to play (only 1 person at a time though.), you have to have to save slots. That’s what save slots are. Here’s an example.

    It would be very helpful to do with big games like you said, DIVISION.

    #51808
    Deluxe
    Participant

    The slot system literally just warps the player to where they saved last and gives them any upgrades they have earned.

Viewing 7 posts - 1 through 7 (of 7 total)
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