Thanks for your workaround. I already thought of this possibility before. However, it is only a workaround. The hero will only “touch” that place, but isn’t really able to walk on that tile. But yes…
If it has to be a workaround, I agree with you that this is the best one. I discussed it with another member a few days before, who contacted me using the list of my activities here, before you answered this thread.
I read from your response that you probably don’t plan to change the passability of this tile. Will we be able to change passability of single tiles in the upcoming premium version?
Unfortunetely, with the trick I described in my other thread “How to stack, block and dye tiles – Tutorial”, we only can add impassability, but not remove it from tiles yet. To resolve weird blocks like this one such a feature would come in handy.
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The easiest way to design your own Role Playing Games. No programming or artistic skills required. It’s a freemium rpg maker. Games can be shared with the community.