Thing I wish I knew

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #47851
    Macmor
    Moderator

    Post anything you wish you knew before you started creating your game.

    #47856
    Macmor
    Moderator

    Fireflies or Stars: This is one I learned from Niko. I had no idea that there is actually a light source in “REFMAP buildings”. It’s very hard to see…

    You can use this in many ways, for example:

    Throw some shadows over some and you get varying degrees of light. Just something I wish I knew from the beginning.

    #47860
    Macmor
    Moderator

    Here’s one I wish I knew before I started…
    Starting your game with music: For some reason the game doesn’t load playing BMG. There are 2 ways around this.
    #1: Starting a new game: Start by making a map (doesn’t matter what kind). You only need 1 tile for this so you can make the map small. The first map you make is your starting point and wherever your hero is standing will be their starting position. Make an invisible tile directly under the hero. Next step, make a new map the way and look you planned for your starting map. Put an Invisible door on the tile you want your hero to start the game on. Name it whatever you want but don’t make the door go anywhere. Next, go back to the original map and edit the invisible tile…
    when touched – hero teleports to door (the invisible door you placed in the other map)
    Done.

    #2: If you’ve already started your game: It’s almost the same process. Make a new map. Make sure you name it so you can find it easier. (I’ll call it “intro”). Make an Invisible door that goes nowhere (I’ll call it “intro door 1”). Go to the map you have your game start in (I’ll call it “start”), make an invisible door that goes nowhere on the tile your hero is on( I’ll call it “start door 1”). Next, make an invisible tile 1 tile away from the heroes starting tile (I’ll call it “start tile 2”) and move your hero onto it. Now you want to edit that invisible tile…
    -“start tile 2” -when touched – hero teleports to door at “intro door 1”.
    -“start tile 2” -becomes inactive.
    Next, go to the “intro” map. Create an invisible tile (I’ll call it intro tile 1) next…
    -“intro tile 1” – when touched – hero teleports to “start door 1”
    Now move that invisible tile onto the Invisible door to nowhere.
    Done.

    Either way, you’ll start your game with whatever BGM you have set for your starting map. Any questions let me know.

    #49279
    Fedorakid
    Participant

    I wish I knew I could name levels when I first started. In my biggest game Oak Village, my levels were SO unorganized because I didn’t know that. (I had like 40 levels and hated myself when I figured this out)

    #49668
    Macmor
    Moderator

    I wish I did some research before finding out you can’t make JRPGs here…my game’s never gonna be what I wanted it to be 🙁

    #49669
    Macmor
    Moderator

    And that your players CANNOT SAVE!!!! That really screwed me over lol.

    #52727
    0pi3w4n
    Participant

    A trick I figured out yesterday was to make a small level with all the tiles that you want to use for another area laid out where you can find them. That way rather then hunt through the menus to find what you want you just switch back to the “pallet” level and use the eye dropper tool.

    #52733
    Fedorakid
    Participant

    I DID THE EXACT SAME THING. I was so frustrated when I figured that out.

Viewing 8 posts - 1 through 8 (of 8 total)
  • You must be logged in to reply to this topic.