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  • #3717
    jjohndoe
    Participant

    You can also use doors to teleport you to other places in the same map. Say: You wanted to go to a different area, but didn’t want to make it a different map. That being said, though, if you don’t script a door..it will open and not do anything. This would let you add small houses in a town without creating a new map.

    If you want to “Lock” a door: Place any visible door. Place an invisible ‘pedestal’ actor on top of that door to block the player from entering it. Script the new invisible actor to say:

    If hero lacks token “Key”

    Actor says “The door is locked”

    If hero has tocken “key”

    Hero teleports to “where ever”

    4 spaces before ‘Actor says’ and ‘Hero teleports to’.(It wouldn’t save my indentations?) Make sure you make the keys to each door different though, or the player will be able to open all doors as if he had the Master Key.

    #3572
    jjohndoe
    Participant

    I have a correction to make. The monsters will attack each other even if they are the same race. It depends on how close they are to each other. That’s a predator for you.

    They seem to treat each other as another player character. They don’t kill the mice but will sometimes go push them around?

    #3571
    jjohndoe
    Participant

    That would be great. That would actually help on a lot of peoples stories as well.

    #3456
    jjohndoe
    Participant

    You can go use unity3d(on pc) to make PS VITA and PS3 games. I haven’t used it in a long time so I don’t know what you can do now, but I *think* you can make gba games. This is just files and formats. Getting them onto a dixc/cartridge or even encrypting them, BUT unity should encrypt it while it is converting when you finalize the project.  https://store.unity.com/

     

    If I recall correctly though. If you have everything ready, then you can send the files to sonys developer thing on their website.

     

     

Viewing 4 posts - 1 through 4 (of 4 total)