A Lill’ Girls Tale

by Aura

 

Lill is an orphan living in an Orphanage in the Forest! One day Mrs Fye, the Mistress of the Orphanage, calls her, to tell her that her Birthday Present was taken by a cat and she has to find it! Lill starts to search the cat – and eventually gets involved into something bigger…!

Solve the riddle of the missing birthday present… And join Lill on her journey to another realm! Will she find fortune – or misery?

13 thoughts on “A Lill’ Girls Tale

  1. I really love this RPG! It’s clear that a lot of hard work went into it. The scenery is gorgeous, the characters are well though out, and the plot is interesting. I think where the main character has to go could be a little more well thought out; I found myself getting lost once or twice. Otherwise, this is a stellar game. Great work!

  2. Thank you very much! You may be right that the starting area may be confusing at some points… For that, I thought a quest system (where your current task is shown) would be great! Maybe that would make the game a little bit “easier” to play!
    And you’re right: It was a lot of work so far. I’m glad you all enjoy playing my game 🙂

  3. Yo! So again I’m just going to say what others said about the scenery being beautiful. I like your art style.
    One thing that I noticed was some of the wells I couldn’t get to their ‘invisible message’ either the well itself was blocking my way or mushrooms sometimes. So like I think it was the third well, I couldn’t get to it’s message through the game. At first I didn’t think there was anything but going into the creator tools I saw there was and it also looks like it’s important to get to the wells. So just a heads up (^_^)

    • Thanks for the feedback! So I looked into it and the wells work for me… But to make it more clear where you have to ‘speak’ to the third well, I placed a little shrub. Hope that makes it more obvious ^^

  4. Oh! I see what my problem was *palmface* I didn’t get the right order of the wells. I found the third one first, I didn’t look at that close enough. I didn’t realize there was an order.
    But yeah, nevermind. It works (^_^)/

    • So I don’t know if you want to make the order of the wells matter or not but this would be a good place (search for the wells) to have that quest objective thing. Perhaps, as a substitute for now you could have a “designated helper” someone to always ask “what should I do now?” Like maybe it Audrey.

      `if hero has token “SearchTheCat”
      Audrey says “Have you found the cat yet?”
      else
      if hero has token “FindWells”
      Audrey says “There are so many wells around here!”`

      Or something like that. May take some tinkering.
      Just an idea.

      • Okay, I changed the fairy dialogue and what Audrey says when you found the fairy! Hope it’s more obvious now that you have to search for the places in a specific order… And if there will ever be a the option of a quest system, I will immediately implement it! ^-^/

  5. I just spent 20-40 minutes looking for the person after the fortune teller, and I come back to get some humor in this fortune teller, because I didn’t read the last line she had. Lol! It was great! I wouldn’t have gotten far without going through creators mode to get what’s going on. But that’s because i’m horrible at puzzles! This was and is a spectacular puzzler, so keep up the great work!

    • Hey cool kid,
      so to answer your question: You won’t really find the cat right now… While advancing in the story, at some point you will definitely be able to meet the cat, but that’s not implemented yet! It’s involved in the complexity of the story… I can’t tell you more right now, or I’ll spoil! 😉

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