Thank you for your feedback. However, the next part has a bit more conversation due to the fact that there are NPCs. That being said, I am still trying to figure out what you mean by “the absence of words fells good.”
I worked hard to try to get the levels as realistic as possible. So, thank you for noticing. And thank you for following me.
What I mean by “The absence of words feels good” is that the combination of silence, the musical selection and the level of detail in the setting perfectly portray the feeling of an upcoming adventure, creating a cozy atmosphere perfect for the development of a great story from a small world.
I also have to inform you that I’m unable to play Part 2 due to a bug. Please let me know when the bug is fixed. I came across your project to find inspiration for mine, but I found something better than inspiration.
I am working on Part II and I need an opinion other than my own. In Part II there is dialog, should I include player dialog as well? Other games I have played on RPG Playground have included the played character dialog, which was not necessary in Part I. I play Legend of Zelda, in which Link does not speak. So, I naturally do not have the main character’s dialog. I do not know which to choose.
it’s a good game. The rooms fill alive and the absence of words fells good. I will like the history to continue being in silence for the next part
Thank you for your feedback. However, the next part has a bit more conversation due to the fact that there are NPCs. That being said, I am still trying to figure out what you mean by “the absence of words fells good.”
I worked hard to try to get the levels as realistic as possible. So, thank you for noticing. And thank you for following me.
What I mean by “The absence of words feels good” is that the combination of silence, the musical selection and the level of detail in the setting perfectly portray the feeling of an upcoming adventure, creating a cozy atmosphere perfect for the development of a great story from a small world.
I also have to inform you that I’m unable to play Part 2 due to a bug. Please let me know when the bug is fixed. I came across your project to find inspiration for mine, but I found something better than inspiration.
Part II has actually not been released yet and is in production. Better than inspiration?
Yes, it’s just something I can’t describe.
I am working on Part II and I need an opinion other than my own. In Part II there is dialog, should I include player dialog as well? Other games I have played on RPG Playground have included the played character dialog, which was not necessary in Part I. I play Legend of Zelda, in which Link does not speak. So, I naturally do not have the main character’s dialog. I do not know which to choose.
As someone who played The Legend of Zelda too, i prefer the main character to not speak. It’s just my opinion