Hero of Yoson: Part II A Guide

Published 20.09.2025 04:09

by Midna

Total plays: 99

A young man woke up in a falling down building. He does not know who he is or how he came to be in the ruins. He just escaped the ruins and is on a road heading for a town, where you may find a way to learn who he is... I may edit this a bit every now and then, but it's done.

  • Mr.Calaca

    Like the first game, I find this one very good. The level layout is well done and gives the leves an atmosphere that corresponds. The characters feel alive, but also seem to be a bit too friendly with strangers. I find the scheduling system very innovative and hope to see it in subsequent installments. As for criticisms, I don’t have many; just a couple of textual errors and technical errors, such as characters staying in the same room when they’re supposed to be waiting outside. For that, I recommend using the code “Actor moves to” to move the actor to a door and “Actor 1 becomes inactive” when a character finishes their role in a certain level to give the impression that the characters are actually moving. This same thing can be used in the time system, using the “Actor becomes active” and “Actor becomes inactive,” for example: after speaking to Andrie, “door 8am 1 becomes inactive” and “door 8pm 1 becomes active.” You can also use the token system to change the characters’ dialogue. I hope this helps you correct mistakes and that you used it in future parts. I hope you know that I love your work.