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#43950
deWiTTERS
Keymaster

Ah, a fellow Linux user 😁! I’ve been using Linux as my primary system since 2002, so everything is first tested on Linux 😀.

The sprites are not mine but all free to use for commercial purposes. So an export wouldn’t be limited by copyright. Music and sounds are from zapsplat, so that is also not an issue. So legally it’s possible.

I always have commercial releases on the back of my mind, so I keep all options open for that.

As you noticed I change my priorities sometimes. This is mainly because I listen to our community and try to get a feel of what people need. If Aura would have said to want a commercial release, it would have definitely be higher on the priorities. But it seems most users just want to make a game and share it. So your feedback is definitely valuable.

So let me explain my current vision on monetizing your games. I first want to introduce a credit system on the platform, like Robux. A game designer can then request credits as a paywall or for micro transactions. If I notice the players are not receptive, I could also allow you to show ads and monetize like that.

My assumption is that it is more profitable to get noticed on RPG Playground, than to compete with bigger players on the usual platforms. I want to support all flatforms in the future, so that would allow you to press share and have an audience everywhere. This also means you don’t have to go through the approval process of all those platforms. It seems to work for Roblox.

About exporting games, which I assume people will want to do at some point, it will be a feature geared towards indie studios. That means you are willing to pay the $99 ios developer or Steam fee, and a minimum $200 for exporting your game. I don’t want to flood the playstores with crappy games. So this option is really for those who are serious.

What I suggest to you: start out in RPG Playground. All your creations are copyrighted by you (story, gameplay, dialogs, …). If I go too slow for you, you have a way out: You team up with a Godot developer and port over your game. Since you already have a complete game to show for yourself, this is way easier than when you wouldn’t have this. Then copy over the art from my credits page at https://rpgplayground.com/credits/ . You can use it the same way as I did.

And if I can keep up, you can be one of the first to monetize your games 😀.