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February 7, 2022 at 8:29 pm
#56556
Marby
Moderator
A little question/suggestion:
Why don’t you just shift the hero’s positions slightly according to the resizing of the level in order to avoid this? Alternatively you also could bring up a warning message, which makes the issue clear.
When other actors are affected a warning message also would come in handy. I didn’t try out yet how the engine reacts if actors are affected.