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Archives: Games
Type for store RPG Playground games
Jeu pour RNF
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Amerial
A restless village girl who’s tired of ordinary life. Armed with a worn starter blade and big ambitions, she sets out to explore the world, hunt monsters, and prove she has what it takes to become a true adventurer.
Save people
BibleLife
go into a world from 2000 bc enjoy meeting Yahuahsua and other bible characters prt 2 coming soon
La era del guano nivel 2
Desierto encontar el tesoro del pueblo
cid
ataque al castillo
Mournvale
Mournvale is a rpg horror game, the setting of the game is a small town in Sarnia Ontario, called Mournvale haven. You the player, get to pick your name, age, and gender (appearance as well). The warnings for this game are; blood, gore, substance abuse, sexual assault, physical harm, and use of inappropriate language. The game starts, you wake up in an old abandoned house, the interior is almost historical looking, elegant but rusty. The face that greets your consciousness is a fair one, a male with pale skin, soft eyes with deep black irises that stand out the white sclera, boring into yours, and pastel, dull purple hair that reaches his hips, unkempt bangs falling over his forehead. You venture through the house with this young boy, you find out his name is Loriel, the house seems to belong to his father, though you can’t get him to budge and explain why he’s here alone. Make wise or stupid decisions, meet new characters, and try to survive and escape this mansion.
The Age of the Monsters
The world has entered a dark and deadly era… an age ruled not by humans, but by monstrous creatures rising from the shadows. Cities crumble, forests shake, and the land trembles under the footsteps of beasts no one has seen for centuries.
In The Age of the Monsters, you are one of the last survivors. Your mission is to explore dangerous lands, discover ancient secrets, and learn how these monsters returned. Face terrifying enemies, gather powerful items, rescue survivors, and uncover the truth behind the monsters’ awakening.
Every step you take brings new challenges. Every choice you make decides the fate of the world. Are you brave enough to stand against giants, beasts, and legends? The age of humans is ending… but the age of heroes is just beginning.
car race Turbo Track Trials
A simple, top-down, 2D car racing game where the player must complete a lap of a track faster than an opponent car (or a timer). The core mechanics involve movement, collision detection, and a lap counter.
2. Game World & Map
Map Description: Create a single, medium-sized map that represents the racetrack.
Track Surface: Use a smooth, low-friction texture (like a gray or black road/asphalt tile) for the main racing area.
Track Barriers (Walls): Place solid, high-friction tiles (like walls, trees, or fences) around the edges of the track and corners. The car must not be able to drive through these. When the car hits a barrier, its speed should drop sharply.
Start/Finish Line: Place a distinctive visual object (like a striped line graphic) on the track.
3. Characters (Game Objects)
Player Car: This will be the main ‘Hero’ object.
Controls: The car needs to move forward/accelerate (Up Arrow/W), brake/reverse (Down Arrow/S), and turn left/right (Left/Right Arrows or A/D).
Optional Opponent Car: If possible, include a second ‘Enemy’ object that follows a predetermined path (a simple loop around the track) to act as a rival.
4. Game Events (Logic/Scripting)
A. Movement & Physics:
Acceleration/Deceleration: Implement events so that when the player holds the “forward” key, the car’s speed gradually increases up to a maximum. When the key is released, the speed gradually decreases (simulating coasting/friction).
Turning: Turning only happens while moving forward or backward, and it changes the direction the car is facing.
Collision: When the Player Car collides with a Track Barrier object, the car’s current speed must be reset to zero or a very low value.
B. Lap Counting:
Start Event: When the game starts, set a variable called Lap_Count to 0.
Lap Trigger: Define a specific zone/object right after the Start/Finish Line. When the Player Car crosses this zone, check the direction of travel (to prevent cheating by driving back and forth). If the direction is correct, add +1 to the Lap_Count variable and display the new lap count to the player.
Win Condition: If Lap_Count reaches 3 (or any desired number), trigger a “You Win!” event and stop the game.