Cool. A game focusing on combat.
1_There is a character selection scene at the begging, maybe you can provide different basic properties and skills.
2_Maybe add an experince system to add properties. And change gold system to buy other improvements.
3_Interface text can provide map information like “Stage 1, Boss Chamber”.
It will take some time to design and make a skill. Not easy but cool, for example:
1. Rage: If hero’s health is below 10, increase strength with 20 (remember to decrease strength with 20 as health restored)
2. Necron: Kill a non-boss enemy will turn it into a ally (it’s not easy achieve though)
3. Blood-thirst: Heal when attack (easier to achieve than Necron)
Sorry your idea is great but i can’t program my own main character n the worst part is when i try to do it in an object or character is you can only use those skill that i created by touching the character or the object this idea is not possible right now maybe if the creator of this site add some more program thing you can do in this game but maybe if you know how to would you share to me how?
Rage is easy to achieve: In hero hurt, **
if hero has token “class_berserker”
_if hero lacks token “skill_rage”
__if hero health value 10
__hero loses token “skill_rage”
__(hero decrease strength)*
I have a question so i test so can check it if i do it correct i will describe what is the effect so when my health has only 10 or bellow your hp value will increase but you will lose some permanent str did i do it right (btw do you want to lose your strength or not?) And what will i do with this skill should i make all character all has this skill or only for specific character?
Use token to identify player’s class and skill actived or not. You may design your own system.
For example, “class_berserker” is class tag, “skill_raged” is skill actived tag if you need.
And my fault, in hero hurt is “str UP” and receive token, in potion touch is “str DOWN”(effect end) and lose token.
you can sedign a new skill like attack-speed version or walk_speed version, etc.
wow! how did i not see this game? its cool, and the areas look really good, AND i love how there are XP points, which i haven’t seen in an RPG playground game before. 50/5!!! 🙂
please give me some advice or pointer about the game.
Cool. A game focusing on combat.
1_There is a character selection scene at the begging, maybe you can provide different basic properties and skills.
2_Maybe add an experince system to add properties. And change gold system to buy other improvements.
3_Interface text can provide map information like “Stage 1, Boss Chamber”.
Thank you for your advice i will try it but it may take some time.
i have a question what’s skill cause i din’t find it ?
It will take some time to design and make a skill. Not easy but cool, for example:
1. Rage: If hero’s health is below 10, increase strength with 20 (remember to decrease strength with 20 as health restored)
2. Necron: Kill a non-boss enemy will turn it into a ally (it’s not easy achieve though)
3. Blood-thirst: Heal when attack (easier to achieve than Necron)
Your idea is great i will figure out how to do that thanks
Sorry your idea is great but i can’t program my own main character n the worst part is when i try to do it in an object or character is you can only use those skill that i created by touching the character or the object this idea is not possible right now maybe if the creator of this site add some more program thing you can do in this game but maybe if you know how to would you share to me how?
Rage is easy to achieve: In hero hurt, **
if hero has token “class_berserker”
_if hero lacks token “skill_rage”
__if hero health value 10
__hero loses token “skill_rage”
__(hero decrease strength)*
Sorry retype:In hero hurt, **
if hero has token “class_berserker”
_if hero lacks token “skill_rage”
__if hero health value <= 10
___ hero receives token “skill_rage”
___(hero decrease strength)*
Sorry retype:In potion, **
if hero has token “skill_rage”
_if hero health value > 10
__ hero loses token “skill_rage”
__(hero decrease strength)*
I have a question so i test so can check it if i do it correct i will describe what is the effect so when my health has only 10 or bellow your hp value will increase but you will lose some permanent str did i do it right (btw do you want to lose your strength or not?) And what will i do with this skill should i make all character all has this skill or only for specific character?
Use token to identify player’s class and skill actived or not. You may design your own system.
For example, “class_berserker” is class tag, “skill_raged” is skill actived tag if you need.
And my fault, in hero hurt is “str UP” and receive token, in potion touch is “str DOWN”(effect end) and lose token.
you can sedign a new skill like attack-speed version or walk_speed version, etc.
thanks this help a lot 🙂
wow! how did i not see this game? its cool, and the areas look really good, AND i love how there are XP points, which i haven’t seen in an RPG playground game before. 50/5!!! 🙂
Thanks im planing to improve this game like add more dungeon and a city but currently busy irl so can’t deal with it for now
okay!