Legendary_Hero:)

Published 27.07.2023 10:07

by Nando

Total plays: 80

Legendary Hero :explore, be Strong ,Be wealthy ,Conquer a dungeon,Kill a monster (a game under development)

  • Apprentice

    Cool. A game focusing on combat.
    1_There is a character selection scene at the begging, maybe you can provide different basic properties and skills.
    2_Maybe add an experince system to add properties. And change gold system to buy other improvements.
    3_Interface text can provide map information like “Stage 1, Boss Chamber”.


    • Apprentice

      It will take some time to design and make a skill. Not easy but cool, for example:
      1. Rage: If hero’s health is below 10, increase strength with 20 (remember to decrease strength with 20 as health restored)
      2. Necron: Kill a non-boss enemy will turn it into a ally (it’s not easy achieve though)
      3. Blood-thirst: Heal when attack (easier to achieve than Necron)


      • Nando

        Sorry your idea is great but i can’t program my own main character n the worst part is when i try to do it in an object or character is you can only use those skill that i created by touching the character or the object this idea is not possible right now maybe if the creator of this site add some more program thing you can do in this game but maybe if you know how to would you share to me how?


        • Apprentice

          Rage is easy to achieve: In hero hurt, **
          if hero has token “class_berserker”
          _if hero lacks token “skill_rage”
          __if hero health value 10
          __hero loses token “skill_rage”
          __(hero decrease strength)*


          • Apprentice

            Sorry retype:In hero hurt, **
            if hero has token “class_berserker”
            _if hero lacks token “skill_rage”
            __if hero health value <= 10
            ___ hero receives token “skill_rage”
            ___(hero decrease strength)*


          • Apprentice

            Sorry retype:In potion, **
            if hero has token “skill_rage”
            _if hero health value > 10
            __ hero loses token “skill_rage”
            __(hero decrease strength)*


          • Nando

            I have a question so i test so can check it if i do it correct i will describe what is the effect so when my health has only 10 or bellow your hp value will increase but you will lose some permanent str did i do it right (btw do you want to lose your strength or not?) And what will i do with this skill should i make all character all has this skill or only for specific character?


          • Apprentice

            Use token to identify player’s class and skill actived or not. You may design your own system.
            For example, “class_berserker” is class tag, “skill_raged” is skill actived tag if you need.
            And my fault, in hero hurt is “str UP” and receive token, in potion touch is “str DOWN”(effect end) and lose token.
            you can sedign a new skill like attack-speed version or walk_speed version, etc.