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#36686
Marby
Moderator

Perhaps, you can attain this by implementing a “shining through” property for the actors. If it’s activated, an idea could be to copy the shadow layers at runtime, modify the copy by deleting circular parts from it and afterwards using the copy as the layer image. That way you even could attain, moving light actors to be displayed properly. However, I do not now if this approach would be fast enough.

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