That is indeed true, but not as easy to fix while I think of it. It needs to be above the shadow layer, but still go behind objects. Need to think about how to fix this.
Perhaps, you can attain this by implementing a “shining through” property for the actors. If it’s activated, an idea could be to copy the shadow layers at runtime, modify the copy by deleting circular parts from it and afterwards using the copy as the layer image. That way you even could attain, moving light actors to be displayed properly. However, I do not now if this approach would be fast enough.
I could indeed add an actor property where the actor is not displayed at its current z axis, but way higher. Like a z axis offset or something like that. It could work
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