I definitely considered all kinds of options for getting revenue.
I thought about doing an early-access or something similar, but I don’t want to promise things that in the end don’t end up in the final product. Setting expectations is really important. So I decided to not do it, and make my offer straight forward: if you pay X, you will get Y right now.
The ideal case for revenue is of course that anyone can spend as much (or little) money as they want. That way you optimize it on the revenue side. I think Roblox nails is perfectly. They also offer a subscription where you monthly get a certain amount of credits.
The thing right now is that I have to start somewhere to get my initial revenue with the least amount of effort on my side. Very tricky balance to find.