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I just use theĀ player has X amount of things. I set the name to Coins and then the banks can check if player has X amount of coins. If number of coins is greater than 5, player can buy health. You get it?

The hard thing about shops is that you can’t save money collection throughout playthroughs, and it is inpossible to let the player enter in that amount, that’s a thousand plus variables to create.