Welcome Forums Requests Action Based Combat

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  • #3132
    deWiTTERS
    Keymaster

    So I’m currently implementing combat. Basically that the hero can swing a sword and hit enemies. Each enemy will have it’s own attack.

    I will post my progress here. If you have any suggestions, ideas or remarks, please let me know!

    I found a nice video on how the enemies in Hyper Light Drifter behave, so I’m more or less going to base my gameplay on this

    As you can see enemies always have some predictable attack, where they first prepare for the attack, and then do it. This gives the hero a chance to react. I think this is needed to make the gameplay fun.

    Once I have something available I will make a release and let you know, to get some early feedback.

    #3248
    deWiTTERS
    Keymaster

    Some more reference material on cool looking action games:

    Enter the Gungeon

    Hellmut: the badass from hell

    #3249
    deWiTTERS
    Keymaster

    Hammerwatch

    Phantom Trigger

    Wizard of Legend

    Soul Knight

    Children of Morta

    Moonlighter

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