Welcome Forums Get help Alternative ways to initiate conversation?

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    Screenplays are always activated once you touch an NPC by default. Can you change it so that you start talking to them in other ways, so that you don’t accidentally initiate conversation whenever you touch them?


    Good point! I already thought about that, but it’s not implemented yet.

    How I want to solve this is that you will have 2 triggers of screenplays:

    1. On touch (what we have now)
    2. On activate

    The second one would trigger when you use a certain key (maybe same one as combat)

    I also thought of maybe showing a little text balloon above that character, displaying the key that you can use. So you know you can talk to them.

    Would that work for you?

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