- This topic has 5 replies, 2 voices, and was last updated 2 years, 2 months ago by BrandonAnawn.
December 15, 2020 at 5:48 pm #31567
Under some circumstances ambient radio and music radio becomes silent if a level the hero teleports to (by the teleport-command) uses different audio files than the level the hero teleports from. This is a sporadic bug and appears not every time. As a workaround I additionally started the new audio files using screenplay commands right before teleporting the user.December 15, 2020 at 5:55 pm #31568
This one I didn’t hear before. Will log it on the roadmapDecember 21, 2020 at 5:47 pm #31813
Meanwhile, I tried to find a way myself for deactivating the impact of the RPG Playground bugs I found so far in my game, so that I can continue creating my game:
Of course, I’ve no insight in the RPG Playground engines code. Therefore, I only can guess the real cause:
My guess is, the sound and music bug is somehow connected to the transfer-command in combinition with the tilemap-radio-plays-command. I transfer the hero from one level to another level using the transfer-command. Before the bug occurred, I almost completely used a direct assignment of audio files by selecting them using the levels list-fields from the level editor. However, while testing I noticed, that the music and ambient radio obviousely occasionally does not change for sure, if the hero enters another level. So I forced the change per screenplay. But forcing this in connection with the transfer-commands seems to completely deactivate the engines usual behaviour regarding music and sound – at least in my case. Therefore my workaround is not to force the music and sound changes anymore and to hope, the levels list field setup will do its work. Currently, I didn’t entcounter the bug again and hopefully the engine keeps working correctly that way.
I also found a way to remove the impact of the other bug from my game. What I’ve done to attain this, I’ll explain in the other thread.January 2, 2021 at 9:26 am #32170
Bug added at https://trello.com/c/gsB45yvoJanuary 2, 2021 at 11:37 am #32176
It just came to my mind, why it was silent:
The audio files simply weren’t loaded immediately. That’s all! 🙂
If you change downloading into a real streaming, as you wrote before, you’ll problably overcome this behavior.
However, there unfortunately is the other sound/music bug left, you also could see (or better hear) in that video I already shared with you. This bug makes the engine not to not change sound/music when the hero enters a new level.January 3, 2021 at 9:29 am #32221
Yeah indeed, I saw it in the video
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