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Different Moving System

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Viewing 4 posts - 1 through 4 (of 4 total)
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  • #1142
    SirPurple04
    Participant

    I have quite a few events in the game i am making where npc’s and the hero move, but they are buggy and often do not work, i believe if, instead of our current “telling them how far to move from their current location” system, we used a system of map coordinates, like each tile has a coordinate ID, the middle would, of course, be 0,0, and continue on as a grid from that, that my events would work…

    Would this be possible?

    • This topic was modified 3 years, 4 months ago by SirPurple04. Reason: forgot part of the explanation (i'm tired)
    • This topic was modified 3 years, 4 months ago by SirPurple04.
    0
    #1145
    SirPurple04
    Participant

    yes! I totally agree with this!

    0
    #1146
    SirPurple04
    Participant

    oh, that was me, I NEED SLEEP

    0
    #1156
    deWiTTERS
    Keymaster

    I also agree! 🙂

    0
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