Don’t show the screen while positioning the hero

Welcome Forums Requests Don’t show the screen while positioning the hero

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  • Author
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  • #35571
    Marby
    Participant

    To save levels, I don’t use a separate level for each room. Instead, I create one big level to show the interiors of as many houses as possible. This works quite well, but currently has the disadvantage that the image jumps for a fraction of a second when entering a house. Unfortunately, we don’t yet have the ability to program doors ourselves and fade the screen in and out via screenplay. Therefore, I propose to build the screen in the background when changing a level and only show it when the hero is positioned.

    +1
    #35879
    deWiTTERS
    Keymaster

    Level transitions is on the roadmap, and I’m indeed planning to have doors have actions, with the default actions like it works now

    +1
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