Welcome Forums Requests Don’t show the screen while positioning the hero

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  • #35571

    To save levels, I don’t use a separate level for each room. Instead, I create one big level to show the interiors of as many houses as possible. This works quite well, but currently has the disadvantage that the image jumps for a fraction of a second when entering a house. Unfortunately, we don’t yet have the ability to program doors ourselves and fade the screen in and out via screenplay. Therefore, I propose to build the screen in the background when changing a level and only show it when the hero is positioned.


    Level transitions is on the roadmap, and I’m indeed planning to have doors have actions, with the default actions like it works now

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