To save levels, I don’t use a separate level for each room. Instead, I create one big level to show the interiors of as many houses as possible. This works quite well, but currently has the disadvantage that the image jumps for a fraction of a second when entering a house. Unfortunately, we don’t yet have the ability to program doors ourselves and fade the screen in and out via screenplay. Therefore, I propose to build the screen in the background when changing a level and only show it when the hero is positioned.