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Tagged: event; door; wont work
i’ve got an issue: when i try to change an teleport-event (door-event), it wont work, but just resets part of the event!
The eventpage just turnes blank (the ‘To Scene’ stays, but the ‘To door’ turnes blank everytime i test the event in-game!)
Sorry for the very late reply (I was on a holiday :)). This really sounds like a bug, and I will look further into it.
Thanks for reporting this!
No problem xD
And welcome back!
Somehow it still doesn’t work… At least for this one event:
Actually supposed to do:
Teleporting the player to map: ForestPart2
You are trying to do something special there. On that spot, you both have a door and an invisible actor. If you drag the invisible actor away, the door works fine.
I understand what you are trying to do. First get some text and then be transported to another level. But you cannot make that work currently. I probably need to introduce either:
– Screenplays on doors, so you can add some actions before going through the door
– Loading a new level inside a screenplay, so that an actor can send you somewhere else.
Probably both would be best ;). I’ll think about a way to quickly implement support for this…
Alright, I thought about it a bit more, and this is what I’m going to do:
I will add a “teleport” screenplay action on the hero, so you can teleport the hero to another location (in another level possibly).
This will open up a whole bunch of functionality, including what you try to achieve (turn a well into a portal).
So practically you will need to drop the door, and just keep the invisible actor. Then extend its screenplay with the “hero teleports to level … at position …”.
Okay that would be great! 🙂
Hey. Here comes a new problem:
When I try to load the map ‘WoodsKreuzungWrong’, it always shows:
Load scene error: File not received: flash in error
…Does that mean, the map was deleted? Cause I didn’t delete it… o.O
Is this WoodsKreuzungWrong an old level or did you recently created it?
Never mind, I found the error and fixed it :). It should work again.
Yep, it works! Thanks.