- This topic has 13 replies, 3 voices, and was last updated 8 years, 5 months ago by James Nick.
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May 8, 2016 at 8:46 am #577James NickParticipant
“Games can be exported to Flash” How do I get the flash file? If it’s already implemented. [=
May 9, 2016 at 12:18 pm #578deWiTTERSKeymasterNot implemented yet!
Why do you want this feature? To put your game on Flash portals?
May 9, 2016 at 4:41 pm #579RoguesParticipantI think it would be better to be able to make a mobile app out of your game…flash isn’t supported by android so useless for making apps…The games can’t currently be played on mobile….If you want to market/mass share your game it must be capable of being mobile…That’s an update I’m looking forward too.
May 9, 2016 at 9:25 pm #580deWiTTERSKeymasterYes, mobile is indeed a big thing.
I keep wondering if people would be interested in making their game on mobile, like RPG Playground completely on mobile. It would definitely give me some challenges to fit the user interface on that :D.
May 9, 2016 at 10:18 pm #581RoguesParticipantRpg playground on mobile would be cool..I think it would do well…I would also want the ability to make a standalone mobile app out of my own game…Whether or not I’d be able to afford the costs associated with doing that is another story…How would you get around the flash problem tho….would you have to rewrite the code or is there some add-on or extension you can use to make it functional/playable on mobile.
May 10, 2016 at 1:52 am #584James NickParticipantI was just wondering because it’s below the main creator. and Yep Mobile would be a great idea, but it might be hard. It would take alot of time. lol
May 10, 2016 at 3:39 am #590James NickParticipantAlso, my internet is not that good and keeps getting disconnected, so I wanted to know if a flash file of the game can be exported so I can play it offline. [=
May 10, 2016 at 4:08 am #591RoguesParticipantIt’s going to be difficult to implement some of these features…going mobile for instance…I’m not sure how much of a team koonsolo has on this and since ive begun i’ve only seen you and me…Not sure who else(if anyone) is around. This is a great concept tho…with a few added features we can build interesting and cool games…for that I’m alls in! 🙂
- This reply was modified 8 years, 5 months ago by Rogues.
May 10, 2016 at 4:59 am #593James NickParticipantOfcourse, it will be difficult and Yep, Interesting and cool games.
May 10, 2016 at 5:20 am #595deWiTTERSKeymasterI’m programming this in ActionScript3, which supports exporting to iOS, Android, Flash, native Windows and Mac applications. I can already export games manually, but automating the export will take some time, but it won’t be that hard.
Have any of you paid for mobile apps or games?
May 10, 2016 at 6:18 am #598James NickParticipantSo that means IT is possible but manually for now, that’s hard. If a game is going to be exported to a platform, is there still a log-in box?
- This reply was modified 8 years, 5 months ago by James Nick.
May 10, 2016 at 7:47 am #604RoguesParticipantI’ve paid for software and web space…things like that…..My budget is pretty limited for now but I try to put together the scratch for worthwhile enterprises.
May 10, 2016 at 7:50 am #605RoguesParticipantI should also mention that I’m learning to code and currently deep into learning javascript…..trying to formulate a way to build a javascript engine and then into the game I have in mind…My knowledge is still pretty limited but I’m learning new things every day….So much to learn in game development so it’s slow going.
May 10, 2016 at 7:57 am #606James NickParticipantI’ve never paid for anything else other than top-up for a game on android as I am afraid that it won’t work on my device or pc. I once bought a top-up and never ever bought another one. lol
But if it’s about this, I would probably buy something since I know it’s worth it.
- This reply was modified 8 years, 5 months ago by James Nick.
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