Welcome Forums Bugs Hero can walk back while a door opens

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  • #34321

    While a door shows the opening animation, the hero currently is able to walk in the opposite direction and gets teleported after a while, which than looks pretty odd.

    The usually desired behavior would be to either block the player’s walk commands while a door opens, or just close the door without teleporting, if the hero walks back.

    Or will we able to handle doors ourselves (animation, teleport and more) per screenplay as soon as you’ve implemented full programming power?


    Yeah, you would be able to handle doors yourself

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