Especially when we use one level to create multiple maps on it, there usually is only little space between the different maps. I often need to create parts of a particuliar tile type, which also is used for other nearby maps. If I shift such a construct around in order to rearrange my current map, I often unexpectedly also delete tiles of the nearby maps. This is because a construct will be destroyed currently, if it gets overlapped by another construct, consisting of the same tile types.
Since I do not know, if this is a missing feature or even a bug, I post this one in the request section.
I would like RPG Playground of being able to move such constructs around, without destroying other similar constructs nearby.