Hello!
I’ve been working on a game where I need the volume of an audio track to increase on different levels with the same track playing, so I can get the effect of the volume increasing as you get closer to the “source” of the music (in this case, a piano).
However, when I have the same track play on another level, but at a different volume, and teleport the player there, it plays at the volume it was previously at and only updates to the new volume when I open the menu.
I also tried setting the same track on the other level instead of “previous song”, but that didn’t work either.