Hello! While working on one of my games, I encountered a bug where if a human actor has the patrol function enabled, they’re able to walk into solid objects. This worked with walls, as well as objects such as chests and logs. The actor would continue to push against the wall, then phase through it and get stuck. I have a lot of actors patrolling near walls (since my current game is set in a multi-leveled city where walls are everywhere), so this issue could prove problematic if I have a screenplay where that actor needs to move but can’t because they’re stuck in a wall. Thanks!
I know about this one, but it wasn’t on my priority list. But multiple people have already reported this, and it’s indeed starting to become an issue. So I’ll put it for the near future: https://trello.com/c/M5Gdh56x