Hello! While working on one of my games, I encountered a bug where if a human actor has the patrol function enabled, they’re able to walk into solid objects. This worked with walls, as well as objects such as chests and logs. The actor would continue to push against the wall, then phase through it and get stuck. I have a lot of actors patrolling near walls (since my current game is set in a multi-leveled city where walls are everywhere), so this issue could prove problematic if I have a screenplay where that actor needs to move but can’t because they’re stuck in a wall. Thanks!