Welcome Forums Requests Please let us have line comments soon

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  • #57302

    I currently have to deal with very confusing and complex screenplay constructs in my game. Since we have no user defined functions yet, it’s even for a programmer like me sometimes quite difficult to always know what I’m actually doing. I know it will be a hard task to implement the screenplay as a full-fledged programming language. However, to implement line comments would be very easy and they would help us a lot. So please let us have them as soon as possible to make our lives on RPG Playground easier.

    Here is an example where line comments could be quite usable:

    // Move the item diagonally right-downwards
    if FF21 is active
        if FF32 is active
            FF21 becomes inactive
            FF32 becomes active
    // Move the item to the left
    if FF22 is active
        if FF12 is active
            FF22 becomes inactive
            FF12 becomes active

    That is indeed not too much work.

    Added in the near term planning https://trello.com/c/f3dvePlD


    This would also help us who try to push the engine to it’s limits. Especially when trying to explain it to others.

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