Welcome Forums Requests Please let us have line comments soon

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  • Author
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  • #57302
    Marby
    Moderator

    I currently have to deal with very confusing and complex screenplay constructs in my game. Since we have no user defined functions yet, it’s even for a programmer like me sometimes quite difficult to always know what I’m actually doing. I know it will be a hard task to implement the screenplay as a full-fledged programming language. However, to implement line comments would be very easy and they would help us a lot. So please let us have them as soon as possible to make our lives on RPG Playground easier.

    Here is an example where line comments could be quite usable:

    // Move the item diagonally right-downwards
    if FF21 is active
        if FF32 is active
        else
            FF21 becomes inactive
            FF32 becomes active
    
    // Move the item to the left
    if FF22 is active
        if FF12 is active
        else
            FF22 becomes inactive
            FF12 becomes active
    
    #57303
    deWiTTERS
    Keymaster

    That is indeed not too much work.

    Added in the near term planning https://trello.com/c/f3dvePlD

    #57332
    Deluxe
    Participant

    This would also help us who try to push the engine to it’s limits. Especially when trying to explain it to others.

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